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Thread Statistics | Show CCP posts - 19 post(s) |
Darth Sith
Genbuku. Sons of Tangra
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Posted - 2009.11.11 19:02:00 -
[1]
Edited by: Darth Sith on 11/11/2009 19:06:16 IMO, while we still don't have all of the needed facts to make a solid decision on like or hate for the new system, I have to admit that I am a fan of the new mechanic.
It may not completely remove the sov grind nor does it fully address how resources can be scaled completely to meet an alliance confined to a small space, but it takes the currently boring and broken system, turns it on it's head and gives it a good old shake. I personally \o/ for the compression of the timeline in battles. This new system will force heavy fighting to occur DAILY and a) force the defender out of the pos' to the gates to defend so they can be shot by the attacker while b) providing targets beyond fleets for the defender to respond to. Throw in the removal of Doomsday devices to hid behind and toss in a dash of capital killing "Super Carriers" (if they get the nerfing under control ;) ) and we have a recipie for a lot of fun this fall while we all work out the softspots in the mechanic ...
Darth Darth for CSM
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Darth Sith
Genbuku. Sons of Tangra
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Posted - 2009.11.11 19:08:00 -
[2]
Edited by: Darth Sith on 11/11/2009 19:09:17
Originally by: ardik
Originally by: Darth Sith IMO, while we still don't have all of the needed facts to make a solid decision on like or hate for the new system, I have to admit that I am a fan of the new mechanic.
It may not completely remove the sov grind nor does it fully address how resources can be scaled completely to meet an alliance confined to a small space, but it takes the currently boring and broken system, turns it on it's head and gives it a good old shake. I personally \o/ for the compression of the timeline in battles. This new system will force heavy fighting to occur DAILY and a) forced the defender out of the pos' to the gates to defend so they can be shot by the attacker while b) providing targets beyond fleets for the defender to respond to. Throw in the removal of Doomsday devices to hid behind and toss in a dash of capital killing "Super Carriers" (if they get the nerfing under control ;) ) and we have a recipie for a lot of fun this fall while we all work out the softspots in the mechanic ...
woah, you're really dumb
And how can I possibly rebuke such a solid, fact filled response..
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Darth Sith
Genbuku. Sons of Tangra
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Posted - 2009.11.11 20:10:00 -
[3]
For clarity:
In order to online a supercap array you need to have a) sov b) resource hub c) capital upgrade. Even though the resource hub is invulnerable, will the capital upgrade remain invulnerable as well ?
So if I understand this correctly, to produce a supercap, an alliance has to get sov, anchor resource hub, anchor capital upgrade and pay a monthly premium for the priviledge but to destroy said capital in build requires only that a superblob (read goon jehad) come into your system, reinforce the tower in question and pop it the next day.
Maybe (and hopefully) I am over-simplifiying the situation but this does not seem balanced. Could we maybe replace the sov ticker on a pos with a capital ticker that can only be checked with the upgrade in place to maybe give the tower an extended reinforcement timer if a supercap array is present ?
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